This is a two-color, fire and primal aggressive deck that resembles a mono-red deck that is ever present in all Magic metagames. Merchants allow you to switch a card in your hand for a card in your five-card market, kind of like the cycle of Wishes in Magic (Living, Burning, Cunning, Death, Golden). All five of the decks utilize the powerful cycle of merchants and their markets. Given that you have experience playing or watching competitive Magic, these decks and archetypes should be familiar to you. I am going to give an overview of five decks across the spectrum of aggro, control, and combo. It would be pretty cool to be the first world champion of a game, and it happens to be created by many of my friends.
#Eternal card game control deck Patch
Information on the new promo card and avatar included with this patch are available on Dire Wolf's website.Recently, Eternal announced their 2019 World Championship, which definitely sparked my interest. Perhaps the strongest deck immediately preceding the release of Into Shadow, none of yesterday's nerfs directly affect it, and it is perfect for punishing new decks that have not been finely tuned.įull patch notes, including all draft changes, are included in this post.
With so many new cards and changes in flux, aggressively-slanted Combrei decks seem like the clear choice for ranked play. With this change and Into Shadows' printing of Azindel, Revealed, it looks like Dire Wolf feels that eight-power is the right spot for game-ending creatures to sit. This has lead to a slew of midrange decks with casting Icaria as their game-plan, and it will be interesting to see just how much the one additional power will matter to these decks. Since her printing, Icaria has been one of the most powerful finishers in the game, and an Icaria on seven-power (or five with a Bulletshaper in play) is often unbeatable. The nerf to Icaria, the Liberator has a broad impact as well. Channel the Tempest has also been ubiquitous, acting as the finisher-of-choice for many Primal-based control and midrange decks.īoth cards still seem playable, but a reduction in their power level will definitely open up some space for other cards as players begin assembling new decks.
#Eternal card game control deck full
Since its release, Auralian Merchant has been considered the best of the Merchant-cycle, and the full four copies are featured in almost all Time decks. The changes have splash damage outside of Temporal Control as well. However, I certainly believe that it will remain a viable, if not strong, choice for the foreseeable future. This type of play-style can be extremely frustrating to play against, as it often leads to very long, grindy games, and I would not be surprised if Dire Wolf Digital is specifically targeting Temporal Control following complaints from the community.įull playsets of Auralian Merchant, Channel the Tempest, and Vital Arcana are staples in Temporal Control, and these nerfs will definitely have an impact on the deck. The single deck most impacted by yesterday's nerfs is Temporal Control, a true control deck that plans to draw cards and stall the game until the opponent's soul has been sufficiently crushed and they concede. Vital Arcana: Now gains 2 health (previously gained 4)